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Vehicle models for games.
We're always waiting to get our hands on vehicles models. Everyone in studio will personally enjoy working on vehicles both realistic and stylized and We're used with many different workflows. starting with real references,blueprints,sketch,concept art.etc. We do understand the technical side and functionality of a in-game model.
We Promise.
AAA Quality models.
PBR textures
Wise use of polycount and textures
Complete functional models
Optimized models for any platforms
Vehicles
Our team welcome the challenge of creating high complexity vehicles in consistent quality and keeping all the aspect of optimization in mind. each process of the model will be carefully done thinking about the final result !
Our team make sure that not to miss any interesting details from the reference. We enjoy working with blueprints, concept art, references and even from a rough scribbles or descriptions
Weapons
We enjoy both realistic and stylized weapon assets with PBR hand painted textures Our team is familiar with traditional texture creations, we can still create any texture from scratch!. Creating high definition models that are ideal for next-gen games.
Our team can also making the art from limited photo references, blueprints, concept art or even from descriptions.
Stylized
Props
We believe our strongest point is having opportunities work on project with many different art styles. We can make these kinds of art with very minimal descriptions.
We believe that an artist must have a basis in realism before approaching to a stylized art. Our team consist of artists with traditional skillsets.
As a team we really enjoy the process of creating next-gen assets for real time applications We always make sure to use the latest software and technologies to make sure our approach is efficient.
The team has experience creating of hundreds of high quality assets for games with many different art styles. Our artist will always follow the principle of keeping the right polycount for assets depends on the role in gameplay. We also make sure to use the fastest methods while working on the highpoly,retopo,Uvs and bakes.Also using the latest PBR techniques, ‘our goal is always to achieve outstanding realism.
Characters
Our artists are capable of creating realtime-ready characters. From concept to traditional texture detailing we can bring he character to life.
Our skillset are mostly in creating mechanical, armored and stylized characters. We enjoy working with blueprints, concept art, references and even from a rough scribbles or description.
Buildings
Our team experienced in making the art from photo references, blueprints, concept art
Our team consist of artists worked on game like Forza series, Halo, RDR, Prey etc... We use the best optimization techniques,atlasing/LOD systems for the required engine.
Sci-fi
Our team experienced in making the art from photo references, blueprints, concept art.
Our team consist of artists worked on game like Forza series, Halo, RDR, Prey etc... We use the best optimization techniques, atlasing and LOD systems for the required engine.
Environment
Environment artists at our studio are experts in working with all kind of terrains and styles. We can take any small idea or a rough 2d sketch to 3d environment optimized for any platforms.
We always care about the polycount and texture usage while creating a big environment to make sure that works well on the required platform.
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